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Kontakt Player 2 virtual instrument featuring over 4 gigabytes of sounds, 20,000 samples and 720 patches.
PHAEDRA is a ZERO-G/XFONIC Kontakt Player 2 virtual instrument featuring over 4 gigabytes of sounds, 20,000 samples and 720 patches.
This is the ultimate virtual analogue synth.
Unhappy with the lack of raw sonic power in virtual emulations of VSTi analog synths, producer Sam Spacey set out on a three year journey to make the ultimate synth and ended up creating a monster in PHAEDRA.
Constructed with the same attention to detail as a huge orchestral sample library, each of the 20,000 samples has been edited and looped by hand, with loops being very long so as to extract that lovely random analog magic.
Nearly every single preset has each separate note sampled so as to eliminate aliasing within the instrument's range. With Kontakt 2's engine being fully exploited we have produced a library that is a full synthesizer in its own right.
PHAEDRA is suitable for all types of music and would enhance any producer's sonic armoury.
PHAEDRA is the most complete virtual analogue synthesizer ever created. Sit back, plug in and enjoy!
Producer Sam Spacey writes:
PHAEDRA was primarily born out of two of my frustrations.....
I set about making a personal library for the dance releases I was working on at the time. A few of my producer friends managed to try out some of my presets and ended up using them a lot on their releases.
After finding myself more and more unable to satisfy my producing needs with soft synths I found myself relying more and more on the small number of sampled presets I had made from my old MiniMoog D for bass sounds. One oscillator from a Moog seemed to sit so nicely in a mix without me having to throw loads of EQ or compression at it.
It seemed that to get the same amount of sonic energy for a bassline using one oscillator on certain VSTi analog emulations required a lot more volume and headroom that I wasn't about to give up, not to mention the time taken in compressing and EQ'ing just to get the virtual synths to sit right in the mix. The analog samples just seemed to sit in the mix so much easier.
I was also getting very frustrated with so called "sample accurate" MIDI interfaces that were anything but sample accurate. No matter how I tried to set up the interface it was never tight on timing. In the days the Atari it was tighter but also there was no sample accurate audio then so much as there is now. And MIDI just comes across even looser when put up against a modern sequencer's sample accurate audio and VSTi's.
So.. I spent a few weeks making a load of my favourite patches in Kontakt 1. This worked really well and I was really considering selling my analogs again (been there before though lol). After constant pestering from friends to make more presets I decided to pitch my idea for a library based on analog synths to Zero-G. Nothing new I hear you say.... but I wanted to go about this with the same attention to detail as say an orchestral sample library developer would:
This library is based on no particular Electronic genre and would lend itself well to any style.
Synths used in the making of Phaedra:
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