Halo 3 Debuts with Waves Sound!
At this year’s Microsoft’s GameFest, Waves announced that Bungie’s Halo3 is the first video game to utilize its Maxx audio signal processing technologies in real-time. This dramatic development marks a significant step forward in game audio.
“I have used Waves tools extensively in the sound design of earlier Halo titles, but using these tools real-time is an exciting new step for Halo3 and the video game industry,” said Marty O’Donnell, Audio Director of Bungie Studios. “These tools bring a higher level of audio realism and emotional immersion than has ever been possible. I believe the use of Waves real-time signal processing tools represents the next major breakthrough in audio quality for the video game industry.”
Developed in association with Automated Processes Incorporated, The API Collection features four precision processors based on renowned API modules: the 550A 3-Band Equalizer, the 550B 4-Band Equalizer, the 560 Graphic Equalizer, and the 2500 Stereo Compressor. Used by engineers worldwide on countless hit records, these modules deliver a sound like no other. And with The API Collection, Waves captures every…